Some stuff on DmC I wrote.
To start off, I never played the older games (or any others like them) back then because I just never got around to them at the time. I ended up playing them through Christmas last year, so take that as you will. With this being Ninja Theory’s third title ontop of facing adversity and expectation just for association with the brand name alone, there’s already curiosity, hype, disdain, maybe even spite and so many things surrounding this release.
Right to the chase. I like this game. I found it fun for what it was. You may think I'm nuts or "bought off," but this also coming from a man who liked '09 Bionic Commando. So much for that. Anyway, it's far from perfect. There’s a few issues, but overall, it’s a nice DIFFERENT take on the series with some neat ideas. Key word: Different. We already know why and they go far beyond hair color and game mechanics. It’s not trying to be what it was before. Not that what it was before was bad in the first place. It takes of fighting demons to a contemporary setting that’s pretty easy to relate to if you’ve watched They Live and/or V for Vendetta. Some might see it as forced, but there’s a real sense of atmosphere and Ninja Theory, being great at set pieces and art, pulled it off really well here. It is very sinister and unsettling, especially if you’re one that questions things like the media, culture and so forth. And even if the story is a bit off, do most even play the series for that anyway? Not really, but they’re there for people to argue online or make fanfiction material out of. Bottom line is that this is not DMC5. This is DmC. You can feel free to regard it as corporate-sanctioned fanfiction if you want to ignore Dante as a rebellious, directionless youth fighting a demonic world system and not the cocky anime stereotype (1, 3), the mute (2), or the supportive cameo as a cowboy (4).
Considering there are a few trouble spots, I can say it is Ninja Theory’s best playing game they’ve made thus far and they really tried here. Might not mean a lot to some, like saying this is better than DMC2, but it does say something. They still got plenty to learn, but they came quite a ways from Heavenly Sword and Enslaved so far. It’s not too hard to have fun with what is there. Some would say it could be a bit too easy. Maybe even easy to abuse. Could also mean you have to approach it differently due to how style rating works. Now, even with this, I do think the game would’ve benefited from some objects from DMC’s past. Take the controls, for instance. While using Heavenly Sword’s system of style modifiers works as it’s supposed to, offers on the fly versatility and not hard to work with, I can’t help but think it could’ve been outfitted to DMC3/4’s method of operation, like so…
The other HUGE issue has to do with the Angel/Demon setup. In DmC, there are few enemies that can ONLY be damaged by either Angel or Demon weapons. DMC was always about the freedom to fight how you want and exercise your creativity with the arsenal you have. DmC does do this pretty well. Sure you may not have the exotic, more unusual weapons like Pandora, Nevan or Lucifer, but you can do some cool things with what you have and string things nicely…Until the game decides to throw these polarity-specific foes at you. All of your 8 weapon choices are now reduced to 2. So much for creative freedom in combat.
There’s other stuff like texture popups due to the Unreal engine (not that bad on 360), framerate hiccups during cutscenes (yet hardly in-game?), more design choices (i.e. gold orbs are pretty much pointless) and some glitches. I’m trying not to be too mean as I did like this game, but not mentioning these would be a disservice.
Devil May Cry: Devil May Cry took a tremendous chance as most remakes of a well-established series would do. It fumbled quite a bit on execution, but I was happy in the end. I had my fun with DmC. I see a lot of potential, despite the damage that has been done either by game design or by PR leading up to release. I respect that DmC is itself on its own terms and some things are better that way. Was it needed? Maybe. Maybe not. But it happened and we have to deal. Could it have been better? Yes. Could it have barrowed a few other DMC design staples that would’ve helped it? I’m sure, but would it still be itself if it did? With that, should it have been its own new IP? That will go on for ages to come. Hard to say as there’s that fine line with remakes of being true to form and being its own beast. Is there sequel potential or things that can be taken away to make a game in the future? Definitely.
All in all, if you have an open mind, it wouldn’t hurt to give DmC a spin at least. You might not like everything about it, but not really the abomination that angry internet fans make it out to be nor is it a flowery masterpiece. Call it a beautiful mess, that’s not a complete mess, perhaps. It doesn’t change the fact that the original games will always be around so nothing is being replaced or anything. It’s not like DmC Dante has erased his previous selves from anything. In fact, it just gave me some fanfiction ideas where DmC Dante and DMC1 Dante...I should just stop here.